Muestra la distribución de la producción WoS, Scopus y SciELO del autor.
Publicaciones WoS (Ediciones: ISSHP, ISTP, AHCI, SSCI, SCI), Scopus, SciELO Chile.
| Firmas del autor | |
| Nombre | CONTRERAS-MCKAY, IGNACIO |
| Género | Hombre |
| Área Principal WOS | Anatomy & Morphology; Education, Scientific Disciplines; Computer Science, Interdisciplinary Applications; |
| Afiliación Principal | Pontificia Universidad Católica De Chile |
| ORCID
|
0000-0002-7982-3506 |
Publicaciones en Chile
Citas Totales
Afiliaciones Chilenas
| WOS | #Pub |
|---|---|
| Anatomy & Morphology | 2 |
| Education, Scientific Disciplines | 1 |
| Computer Science, Interdisciplinary Applications | 1 |
| Engineering, Multidisciplinary | 1 |
| Scopus | #Pub |
|---|---|
| Anatomy | 2 |
| SciELO | #Pub |
|---|---|
| Biological Sciences | 1 |
| Health Sciences | 1 |
| Autor | Género | # Pub |
|---|---|---|
| NEYEM-CORONADO, HUGO ANDRES | Hombre | 3 |
| DEL SOL-CALDERON, MARIANO GUILLERMO | Hombre | 3 |
| MOLINA, DANILO | Hombre | 1 |
| STAMBUK-CASTELLANO, MÓNICA | Mujer | 1 |
| CASTELLANO, MÓNICA STAMBUK | Mujer | 3 |
| ALVARADO, MACARENA SOTO | Mujer | 1 |
| INZUNZA, OSCAR | Hombre | 3 |
| NEYEM, ANDRES | Hombre | 1 |
| GONZALEZ, LUIS A. | Hombre | 1 |
| OTTONE, NICOLAS E. | Hombre | 3 |
| Título | Año | Citas | Tipo | Revista | Indexada |
|---|---|---|---|---|---|
| Improving Learning Experiences In Software Engineering Capstone Courses Using Artificial Intelligence Virtual Assistants | 2022 | 2 | artículo de investigación | Computer Applications In Engineering Education | WoS Scopus |
| Gamified Educational Software Platform: Experience With Anatomy Students At Universidad De La Frontera Plataforma De Software Educativa Gamificada: Experiencia Con Estudiantes De Anatomía De La Universidad De La Frontera | 2022 | 0 | Scopus | ||
| Gamified Educational Software Platform: Experience With Anatomy Students At Universidad De La Frontera | 2022 | 1 | artículo de investigación | International Journal Of Morphology | WoS SciELO Scopus |
| Empowering Human Anatomy Education Through Gamification And Artificial Intelligence: An Innovative Approach To Knowledge Appropriation | 2023 | 0 | artículo de investigación | Clinical Anatomy | WoS Scopus |
| Palabra Clave | #Pub |
|---|---|
| artificial intelligence | 4 |
| gamification | 3 |
| experience | 2 |
| human anatomy | 2 |
| recommender system | 2 |
| anatomía humana | 1 |
| anatomy | 1 |
| chatbot | 1 |
| experiencia | 1 |
| gamificación | 1 |
| inteligencia artificial | 1 |
| lessons learned | 1 |
| reality | 1 |
| recommender systems | 1 |
| sistema recomendador | 1 |
| software engineering education | 1 |