Muestra la distribución de la producción WoS, Scopus y SciELO del autor.
Publicaciones WoS (Ediciones: ISSHP, ISTP, AHCI, SSCI, SCI), Scopus, SciELO Chile.
| Firmas del autor | |
| Nombre | ANDREU, JUAN JOSÉ |
| Género | Hombre |
| Área Principal WOS | Education & Educational Research; Computer Science, Interdisciplinary Applications; |
| Afiliación Principal | Pontificia Universidad Católica De Chile |
Publicaciones en Chile
Citas Totales
Afiliaciones Chilenas
| WOS | #Pub |
|---|---|
| Education & Educational Research | 2 |
| Computer Science, Interdisciplinary Applications | 1 |
| Scopus | #Pub |
|---|
| SciELO | #Pub |
|---|
| Autor | Género | # Pub |
|---|---|---|
| ANTONIO VILLALTA-PAUCAR, MARCO | Hombre | 3 |
| ECHEVERRIA, A. | Hombre | 1 |
| NUSSBAUM-VOEHL, MIGUEL | Hombre | 3 |
| SUSAETA, H. | Hombre | 2 |
| JIMENEZ, FELIPE | Hombre | 2 |
| GAJARDO-RODRIGUEZ, IGNACIO | Hombre | 3 |
| ANDREU, JUAN JOSÉ | Hombre | 1 |
| Año | Firma | Institución (Incites asoc.) | H Index | Average Percentile | Impact Citation | Impact Relative World | Impact Journal Normalized Citation | Impact Category Normalized Citation | Percentage Cited | Percentage Top 1 | Percentage Top 10 | Percentage Journal Q1 | Percentage Journal Q2 | Percentage Journal Q3 | Percentage Journal Q4 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2019 | Jose Andreu, Juan | Pontificia Universidad Catolica de Chile | 1.0 | 24.1 | 11.0 | 1.2 | 0.6 | 1.3 | 100.0 | 0.0 | 0.0 | 0.0 | 100.0 | 0.0 | 0.0 |
| 2019 | Andreu, J. J. | Pontificia Universidad Catolica de Chile | 1.0 | 4.5 | 34.0 | 3.8 | 1.0 | 3.1 | 100.0 | 0.0 | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 |
| Título | Año | Citas | Tipo | Revista | Indexada |
|---|---|---|---|---|---|
| Design Guidelines For Classroom Multiplayer Presential Games (Cmpg) | 2011 | 46 | artículo de investigación | Computers & Education | WoS Scopus |
| From Mmorpg To A Classroom Multiplayer Presential Role Playing Game | 2010 | 33 | artículo de investigación | Educational Technology & Society | WoS Scopus |
| Classroom Multiplayer Presential Games | 2009 | 1 | proceedings paper | 2009 International Workshop On Technology For Education (T4 E 2009) | WoS Scopus |
| Palabra Clave | #Pub |
|---|---|
| mmog | 2 |
| virtual worlds | 2 |
| technology | 2 |
| online games | 2 |
| multiplayer game | 2 |
| model | 2 |
| classroom | 2 |
| learning | 2 |
| motivations | 1 |
| classroom multiplayer presential game | 1 |
| video games | 1 |
| collaborative game | 1 |
| teachers | 1 |
| science | 1 |
| computer | 1 |
| networks | 1 |
| design | 1 |
| experience | 1 |
| motivation | 1 |
| education | 1 |
| mmorpgs | 1 |
| educational game | 1 |
| learning in the classroom | 1 |
| engagement | 1 |
| game design guidelines | 1 |