Muestra la distribución de la producción WoS, Scopus y SciELO del autor.
Publicaciones WoS (Ediciones: ISSHP, ISTP, AHCI, SSCI, SCI), Scopus, SciELO Chile.
| Firmas del autor | |
| Nombre | FAJNZYLBER, VICTOR |
| Género | Hombre |
| Área Principal WOS | |
| Afiliación Principal | Universidad De Chile |
Publicaciones en Chile
Citas Totales
Afiliaciones Chilenas
| WOS | #Pub |
|---|
| Scopus | #Pub |
|---|---|
| Computer Science (All) | 2 |
| Theoretical Computer Science | 2 |
| SciELO | #Pub |
|---|
| Autor | Género | # Pub |
|---|---|---|
| DEL VILLAR, RAFAEL | Hombre | 2 |
| GONZALEZ, LARRY | Hombre | 1 |
| ORTEGA, CONSTANZA | Mujer | 1 |
| CASTILLO-ALTMANN, MARCELA | Mujer | 1 |
| MALDONADO-ARBOGAST, PEDRO ESTEBAN | Hombre | 2 |
| YANEZ, RODRIGO | Hombre | 1 |
| MALDONADO, CRISTÓBAL | Hombre | 1 |
| GUTIERREZ-FERRER, FRANCISCO JAVIER | Hombre | 1 |
| MADARIAGA, SAMUEL | Hombre | 2 |
| Año | Firma | Institución (Incites asoc.) | H Index | Average Percentile | Impact Citation | Impact Relative World | Impact Journal Normalized Citation | Impact Category Normalized Citation | Percentage Cited | Percentage Top 1 | Percentage Top 10 | Percentage Journal Q1 | Percentage Journal Q2 | Percentage Journal Q3 | Percentage Journal Q4 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2019 | Fajnzylber, Victor | Universidad de Chile | 1.0 | 50.1 | 0.7 | 0.1 | 0.5 | 1.0 | 66.7 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 |
| Título | Año | Citas | Tipo | Revista | Indexada |
|---|---|---|---|---|---|
| Pupillary Reactivity To Non Photorealistic Rendering: A Case Study Of Immersion In 3 D Cinema | 2018 | 0 | proceedings paper | 2018 International Conference On 3 D Immersion (Ic3 D) | WoS Scopus |
| Augmented Film Narrative By Use Of Non Photorealistic Rendering | 2017 | 2 | proceedings paper | 2017 International Conference On 3 D Immersion (Ic3 D) | WoS Scopus |
| From 2 D To 3 D: A Case Study Of Npr And Stereoscopic Cinema | 2017 | 2 | proceedings paper | Lecture Notes In Computer Science | WoS Scopus |
| Implicit Interaction Mechanisms In Vr Controlled Interactive Visual Novels | 2022 | 0 | proceedings paper | Lecture Notes In Computer Science | WoS Scopus |
| Palabra Clave | #Pub |
|---|---|
| non-photorealistic rendering | 3 |
| 3d cinema | 2 |
| film perception | 2 |
| 2d and 3d cinema | 1 |
| design | 1 |
| empirical study | 1 |
| gaming experiences | 1 |
| implicit interactions | 1 |
| previsualization | 1 |
| pupillary reactivity | 1 |
| virtual reality | 1 |
| visual comfort | 1 |
| visual entropy | 1 |