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| DOI | 10.3390/APP14177986 | ||||
| Año | 2024 | ||||
| Tipo | artículo de investigación |
Citas Totales
Autores Afiliación Chile
Instituciones Chile
% Participación
Internacional
Autores
Afiliación Extranjera
Instituciones
Extranjeras
Sound localization is a key area of interest in auditory research, especially in complex acoustic environments. This study evaluates the impact of incorporating higher-order Ambisonics (HOA) with virtual reality (VR) and gamification tools on sound source localization. The research addresses the current limitations in VR audio systems, particularly the lack of native support for HOA in game engines like Unreal Engine (UE). A novel framework was developed, combining UE for VR graphics rendering and Max for HOA audio processing. Participants performed sound source localization tasks in two VR environments using a head-mounted display (HMD). The assessment included both horizontal and vertical plane localization. Gamification elements were introduced to improve engagement and task comprehension. Results showed significant improvements in horizontal localization accuracy, although challenges remained in back localization. The findings underscore the potential of VR and gamification to enhance auditory tests, reducing test duration and participant fatigue. This research contributes to the development of immersive and interactive audio experiences, highlighting the broader applications of VR beyond entertainment.
| Ord. | Autor | Género | Institución - País |
|---|---|---|---|
| 1 | Medina, Esau | - |
Universidad Austral de Chile - Chile
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| 2 | Viveros-Munoz, Rhoddy | - |
Universidad Técnica Federico Santa María - Chile
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| 3 | Otondo, Felipe | Hombre |
Universidad Austral de Chile - Chile
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| Fuente |
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| Fondo Nacional de Desarrollo Científico y Tecnológico |
| Chilean National Fund for Scientific and Technological Development (FONDECYT) |
| Chilean National Fund for Scientific and Technological Development |
| ANID Fondecyt |
| ANID FONDECYT de Postdoctorado grant |
| Agradecimiento |
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| The research that led to this article was funded by the Chilean National Fund for Scientific and Technological Development (FONDECYT) under the project "Herramienta espacio-temporal para aplicaciones creativas y educacionales de grabaciones de paisaje sonoro de humedales," grant no. 1220320. R.V.-M. acknowledges support from ANID FONDECYT de Postdoctorado grant number 3230356. |
| The research that led to this article was funded by the Chilean National Fund for Scientific and Technological Development (FONDECYT) under the project \u201CHerramienta espacio-temporal para aplicaciones creativas y educacionales de grabaciones de paisaje sonoro de humedales,\u201D grant no. 1220320. R.V.-M. acknowledges support from ANID FONDECYT de Postdoctorado grant number 3230356. |