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| Indexado |
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| DOI | 10.1007/978-3-031-55312-7_10 | ||||
| Año | 2024 | ||||
| Tipo | proceedings paper |
Citas Totales
Autores Afiliación Chile
Instituciones Chile
% Participación
Internacional
Autores
Afiliación Extranjera
Instituciones
Extranjeras
Harmony between narratives and game mechanics is essential for sustaining player interest; temporal structures assume critical importance in this regard. This paper introduces the notion of temporal constraints, a component that researchers and designers can use to quantify and assess the way videogame systems regulate the advancement of players within the game, utilizing empirical observation and a review of the relevant literature. Techno-aesthetic ludo-narrative elements, which merge the ludic and narrative components of the game, are how time limitations are represented in video games. Consequently, a taxonomy of these limitations is suggested after an examination of crucial facets of the novel notion.
| Revista | ISSN |
|---|---|
| Lecture Notes Of The Institute For Computer Sciences, Social Informatics And Telecommunications Engineering | 1867-8211 |
| Ord. | Autor | Género | Institución - País |
|---|---|---|---|
| 1 | Parra Bravo, Cristian | - |
Universidad de Playa Ancha - Chile
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| 1 | Bravo, Cristian Parra | - |
Universidad de Playa Ancha - Chile
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| 2 | Brooks, AL | - |