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Successful Development of Problem-Solving and Computing Programming Competences in Children Using Arduino
Indexado
WoS WOS:000931900700022
Scopus SCOPUS_ID:85143750019
DOI 10.1109/ISMCR56534.2022.9950596
Año 2022
Tipo proceedings paper

Citas Totales

Autores Afiliación Chile

Instituciones Chile

% Participación
Internacional

Autores
Afiliación Extranjera

Instituciones
Extranjeras


Abstract



Developing children's problem-solving and computing programming competencies is essential in the current information society. Problem-solving starts in preschool by observing and modelling adults' behaviour to face situations and come up with solutions (vicarious learning). Hence, children can understand how their actions affect problems and their outcomes. Like in other in-developing countries, children grew along with technology in Chile, although students receive programming classes in secondary school. Nowadays, with high-level block-based programming languages, developing programming competencies in children seems a reachable task for enhancing problem-solving competencies. Nonetheless, children do not develop programming and electronics competencies because these technology competencies usually appear at high-education levels. Moreover, primary school teachers usually can avoid developing those competencies because they seem outside the knowledge that students must develop. Nowadays, we can use Arduino to improve the development of problem-solving and computing programming competencies. Arduino looks like a good tool for kids to learn electronics and programming. Because of its functionality and open hardware and software nature, Arduino is a good option for kids. In addition, they can become familiar with fundamental electronic components and design. Thus, Arduino helps children boost their thinking ability in a new dimension. We apply Arduino to teach essential electronic circuits and computer programming components to successfully solve different computing and electronic problems, such as turning on and off a set of lights and reading sensors to react regarding the obtained values. Given the relevance of the problem-solving competence, the open nature of Arduino, and the applicability of Arduino to develop programming competence using block-based programming languages, this article aims the development of problem-solving and computer programming competencies in primary school children. A relevant associated result is that children who participated in the experiment improved their average score in school. These children are from a primary school in Valparaíso, Chile. The main limitations in this experiment were the children's lack of experience with electronics and programming concepts and the requirement of using a computer with an internet connection.

Revista



Revista ISSN
978-1-6654-5496-4

Métricas Externas



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Disciplinas de Investigación



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Scopus
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SciELO
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Publicaciones WoS (Ediciones: ISSHP, ISTP, AHCI, SSCI, SCI), Scopus, SciELO Chile.

Colaboración Institucional



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Autores - Afiliación



Ord. Autor Género Institución - País
1 Rojas-Valdes, Pablo Hombre Universidad de Talca - Chile
2 VIDAL-SILVA, CRISTIAN LORENZO Mujer Universidad de Talca - Chile
3 Fuente, Claudia De La - Universidad de Talca - Chile
3 de la Fuente, C. Mujer Universidad de Talca - Chile
4 Taqvi, Z -
5 Fuchter, SK -
6 Filho, GG -

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Financiamiento



Fuente
Universidad de Talca
School of Engineering in Video Game Development and Virtual Reality

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Agradecimientos



Agradecimiento
We are very grateful to the School of Engineering in Video Game Development and Virtual Reality and the Faculty of Engineering of the University of Talca for supporting our participation in this event. In addition, for promoting the use of Arduino for developing transversal and fundamental skills in students.

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