Muestra la distribución de disciplinas para esta publicación.
Publicaciones WoS (Ediciones: ISSHP, ISTP, AHCI, SSCI, SCI), Scopus, SciELO Chile.
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| Año | 2011 | ||
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Citas Totales
Autores Afiliación Chile
Instituciones Chile
% Participación
Internacional
Autores
Afiliación Extranjera
Instituciones
Extranjeras
In the past few years, several experimental and theoretical researches have been conducted to define the concept of immersion and test the different levels of involvement a player may achieve at experiencing a video game. This paper describes the creation of a video game music soundtrack constructed from sounds of the environment of the game itself and the testing of the perception of this new form of game music in a preliminary experimental research with a determined number of subjects. The participants tested a stage of the OpenArena 0.7.6 game in three versions: without music, with music created using standard timbres and with the same music but created from sounds extracted from the effects of the video game. The results suggest a slight tendency to a high level of immersion with the use of the music from the environment.
| Ord. | Autor | Género | Institución - País |
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| 1 | Cáceres, Mario | Hombre |
Pontificia Universidad Católica de Chile - Chile
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