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| DOI | 10.1109/SHIRCON.2018.8592976 | ||
| Año | 2018 | ||
| Tipo |
Citas Totales
Autores Afiliación Chile
Instituciones Chile
% Participación
Internacional
Autores
Afiliación Extranjera
Instituciones
Extranjeras
Human-Computer Interaction and technology-aided instruction are beginning to focus on Augmented Reality (AR) path due to its ability to support different approaches for learning and entertainment. This kind of technology facilitates the student's attention by merging the real-world with virtual attributes. This paper presents a systematic mapping study of the use of Augmented Reality within video games and educational purposes.
| Ord. | Autor | Género | Institución - País |
|---|---|---|---|
| 1 | Chang, Alberto | Hombre |
Pontificia Universidad Católica del Perú - Perú
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| 2 | Paz, Freddy | Hombre |
Pontificia Universidad Católica del Perú - Perú
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| 3 | Arenas, Juan Jesús | Hombre |
Pontificia Universidad Católica del Perú - Perú
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| 4 | Diaz, Jaime | Hombre |
Universidad de La Frontera - Chile
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| Agradecimiento |
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| The authors would like to thank all the participants involved in the preliminary experiments, especially the members of the "Centro de Estudios de Ingeniería de Software, CEIS", "User Experience & Game Design - Research Group, UXGD" and "HCI, Design, User Experience, Accessibility & Innovation Technologies Group, HCI-DUXAIT". UXGD is a member of the HCI-COLLAB network. Funded by Universidad de La Frontera, Proyecto DI18-0022. HCI-DUXAIT is a research group of the Pontificia Universidad Católica del Perú (PUCP). |