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| Indexado |
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| DOI | 10.1145/3364138.3364152 | ||||
| Año | 2019 | ||||
| Tipo | proceedings paper |
Citas Totales
Autores Afiliación Chile
Instituciones Chile
% Participación
Internacional
Autores
Afiliación Extranjera
Instituciones
Extranjeras
Regardless the large efforts done in assessing user experience in virtual reality games, few instruments have been proposed to conduct these evaluations on VR serious games. Most proposals focus on evaluating final products or address different subsets of design aspects, providing few or no feedback to designers during the development of a game. In order to help developers assess their prototypes and determine the soundness of their interim designs during the development of VR serious games, this article proposes a formative evaluation instrument based on a literature review. The instrument has been particularly designed to evaluate user experience and provide feedback to designers for improving their proposals when required. The usability and usefulness of this instrument was evaluated with experts in the design of serious games, and the preliminary results are highly positive.
| Ord. | Autor | Género | Institución - País |
|---|---|---|---|
| 1 | Ormeno, Emilio | Hombre |
Universidad Nacional de San Juan - Argentina
San Juan Natl Univ - Argentina |
| 2 | Alessio, Claudio | Hombre |
Universidad Nacional de San Juan - Argentina
San Juan Natl Univ - Argentina |
| 3 | OCHOA-DELORENZI, SERGIO FABIAN | Hombre |
Universidad de Chile - Chile
|
| 4 | Collazos, Cesar A. | Hombre |
Universidad del Cauca - Colombia
Univ Cauca - Colombia University Foundation of Popayán - Colombia |
| 5 | ACM | Corporación |
| Fuente |
|---|
| Fondo Nacional de Desarrollo Científico y Tecnológico |
| FONDECYT (Chile) |
| Universidad Nacional de San Juan |
| Fondo Nacional de Desarrollo CientÃfico, Tecnológico y de Innovación Tecnológica |
| National University of San Juan |
| Government of the San Juan Province |
| Government of the San Juan Province, Argentina |
| project "Virtual reality video games as an alternative therapeutic intervention to stimulate cognition in children with chronic non-evolutive encephalopathy" |
| Agradecimiento |
|---|
| This work has been partially supported by the project "Virtual reality video games as an alternative therapeutic intervention to stimulate cognition in children with chronic non-evolutive encephalopathy", co-funded by the National University of San Juan and the Government of the San Juan Province, Argentina, and Fondecyt (Chile), grant No 1191516. |
| This work has been partially supported by the project "Virtual reality video games as an alternative therapeutic intervention to stimulate cognition in children with chronic non-evolutive encephalopathy", co-funded by the National University of San Juan and the Government of the San Juan Province, Argentina, and Fondecyt (Chile), grant No 1191516. |